Swipe left

The left fighter throws it.




A card game about fixing 1950s boxing matches. Every card is a punch, and you decide which fighter throws it.
Coming to iPhone and the web. Free to play.
01 / The pitch
You're a fixer in a 1950s fight town. Clients pay for results: this fighter wins, that one goes down in the third, the judges split. Each card is a move, and one swipe decides which corner throws it.

“Halloran wins. By exactly one. Make it look good.”


02 / How it plays
A haymaker isn't good or bad. It's good for whoever you need it to help right now.

The left fighter throws it.

The right fighter throws it.

Pocket it for later. Whatever's still in your pocket at the final bell burns.
03 / The Commission
The Commission watches every bout. Send three cards in a row to one corner and the crowd starts talking. Dirty moves turn heads. Push Heat to 10 and the bout is voided: no pay, and a fine.
The cleanest fixes pay best.

04 / The jobs
Before each bout you pick a job. Safe ones pay little and precise ones pay well. Every job on the table can be pulled off with the cards you're dealt. Whether you can is another matter.

And then the phone rings
between rounds with a
change of plan.
05 / The cast
Five leagues stand between the back alley and the world title. Each one has a rival fixer who wants the opposite result.

“Nobody fixes my fights but me.”
Character art / Work in progress
Rival fixer
Sloppy, dirty, and somehow still in business.

Rival fixer
Plays dirty and makes it look clean.

Rival fixer
Never leaves a trace.


Rival fixers
They take turns, and never say which one you're facing.

The Back Room
Runs the Back Room. Nothing in it was ever there.
And six fixers to play, from Sal the Accountant to Maggie Doyle, the ex-cutwoman.
06 / Development
The road to your first bout.
In place
The cards, the fights, the career.
In progress
Bringing the fight town to life.
Up next
Get it into players' hands.
Last updated .
07 / Development notes
Notes on how the game is being made.
Art direction / Work in progressSplit Decision started out in red and blue. It's now black and white: heavy ink, halftone shading and hand-cut paper, like a 1950s fight programme that's been through a few fights itself. Every button, ticket and card frame is being redrawn to match, and the fighters are getting faces to go with their names. More soon.
Follow development08 / Playtest admission
Playtests run in your web browser, on a phone or a computer. Leave your email and we'll send you a code when the next one opens.
09 / Ringside questions
When it's ready. Follow development and you'll hear first.
iPhone and the web first. Android follows.
Free to play, with no full-game unlock. Optional purchases include a premium Fight Pass, cosmetics and a Supporter Pack.
Only if you opt in. You can choose to watch an ad for a free reroll.
No. Cosmetic purchases show exactly what you’re buying.
No. You never stake anything. Clients pay you for a result, and you earn it with skill.
Only in playtests. Request a code above.
Oddphase, an independent studio in Sydney.