oddphase
Afterstep cover artwork: Mote crossing a glowing mint bridge between floating stone islands toward an amber doorway
An Oddphase gameIn development

Every move leaves something behind.

afterstep.

A path worth remembering.

Concept artwork

01 / The idea

The way forward
is the path behind you.

Guide Mote across a world of disconnected islands. Walk a path, lift the trail you leave behind, and place it across the space ahead.

Your footsteps become a bridge. The shape stays exactly as you made it. A small decision on one island can be the answer to the next.

02 / Inside Afterstep

Small rooms.
Second thoughts.

A few footsteps can change the whole room. Make a crossing, find your way through glass islands, and carry a little light into the unknown.

01 / The long way

The path you leave becomes the way ahead.

Afterstep gameplay in Glass Gardens, with translucent glass tiles between floating stone islands
02 / Glass Gardens

A different surface. A new way to think.

Afterstep gameplay in Quiet Reservoirs, where lanterns illuminate the route between islands
03 / Quiet Reservoirs

Keep a little light alive.

Live gameplay demonstration. In development.

03 / One idea. New possibilities.

Walk. Lift. Connect.

01

Leave a trail.

Trace a route across the stone tiles. Every turn becomes part of the shape you carry.

02

Keep its shape.

Lift the completed trail. You can move it, but you can’t rotate or stretch it. Plan the shape before you need it.

03

Make the crossing.

Place your trail as a bridge. Only one bridge can be active at a time, so replacing it is part of the puzzle.

In development

Think one move
further.

A quiet world of small decisions is taking shape. More from Afterstep as the journey unfolds.

Play Afterstep

Have the tester password? Play in your browser.