An Oddphase gameComing soon · iPhone, iPad & Android

Moving Day: Shell Swap

Moving Day: hermit crabs and colourful shells on a little island in a bright blue sea

Tiny crabs.
Bigger homes.
Big little plans.

A shell-swapping puzzle about
making room for everyone.

240 puzzles6 coastal pools1 very big moving day

Moving Day: Shell Swap / Beta

Testers wanted

A puzzle game about hermit crabs swapping shells. Play it before it launches and tell us what you think.

iPhone

Public beta

Join on TestFlight

You'll be asked to install Apple's free TestFlight app first.

Found a bug or have feedback? Email support@oddphase.com

01 / A little room to grow

One swipe.
Everybody moves.

A bigger shell changes everything. Line the crabs up in size order, then send the whole queue moving house.

One new home starts a chain reaction.
01

Find a better fit.

Every crab needs a shell exactly one size bigger than the one it’s wearing.

02

Get the queue right.

Bring them together in size order, with an empty shell ready at the front.

03

Make a little room.

One swipe moves the queue. Every old shell becomes someone else’s new home.

Inspired by real hermit crab vacancy chains. One good move makes room for everyone.

02 / Six stops along the shore

A coast full of
little surprises.

Forty puzzles in every pool. New neighbours, new obstacles, and everything you’ve learnt coming along for the ride.

03 / A few pushy neighbours

Not everyone
waits their turn.

A bruiser takes the shell it wants. A smaller crab ends up without a home. And suddenly your tidy queue needs a new plan.

A bigger neighbour. A new problem to solve.
Growth spurts

Some crabs will need a bigger shell all over again.

Bruisers

They don’t always wait for a shell to become vacant.

Barnacled twins

Two shells move together, until someone moves in.

04 / Make a day of it

First light.
Last move.
One more try.

Every pool is a day at the beach. Five sets of eight puzzles carry you from Dawn to Dusk, with the light shifting and the challenges growing.

  1. Dawn
  2. Morning
  3. Midday
  4. Arvo
  5. Dusk

Eight puzzles in each set. Explore at your own pace.

The same island across five lighting states, from Dawn through Morning, Midday and Arvo to Dusk
The tide arrives after the moves run out, lifting crabs and shells off the board

05 / Think before you shuffle

No ticking clock.
Just one good plan.

Take your time, but watch your moves. Each puzzle has a move budget. Run out, and the tide comes in.

Three undos give you room to rethink. Each one returns the move you spent.

Three pearls to chase.

On every puzzle
  1. 01Find a solution.
  2. 02Match par.
  3. 03Finish without undoing.

Earn sea glass through play and spend it on hints. Never buy it.

06 / A home for everyone

The smallest shell.
One last home.

When everyone has moved up, there’s still one shell left. Just the right size for the smallest arrival.

Nobody’s old home
has to go to waste.

A tiny hatchling joins the queue after the bigger crabs settle into their new shells

Getting ready to come ashore

A little coast.
Yours to keep.

Start with all 40 Rock Pool puzzles for free. One purchase unlocks the other five pools and 200 puzzles, for good.

No ads. No timers. No energy.No subscription, either.
  1. In place

    The coast

    Six pools, 240 puzzles and plenty of shell-swapping possibilities.

  2. In progress

    Playtesting

    Help refine the puzzles, the feel and the little details. Take part in the beta.

  3. Up next

    Moving day

    Getting ready for the App Store and Google Play.

Before you pack

A few
shell questions.

When can I play?

The full release is coming soon to iPhone, iPad and Android. Want to play early? See the beta options for iPhone and Android, and help us shape Moving Day: Shell Swap before launch.

How much is free?

All 40 Rock Pool puzzles are free. One purchase unlocks the other five pools and their 200 puzzles permanently. Final pricing will be shown in the store.

Is it a race against the tide?

No. There is no timer. The tide arrives when your move budget runs out, so you can take as long as you need to think before moving.

What happens if I get stuck?

You have three undos per try. Hints cost sea glass, which you earn by playing. After three tries at the same level, you’ll be offered a free hint for it.

Are there ads or energy limits?

No ads, no energy and no subscription. Play at your own pace, and retry as much as you like.

Where can I find help?

Visit Moving Day support for help with puzzles, purchases and progress, or read our privacy policy.

The Wreck puzzle island in the warm light of dusk
Moving Day’s yellow crab crossing sign

Moving Day: Shell Swap

Good things come
in bigger shells.

Coming soon to iPhone, iPad and Android.

Join the beta